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aOld 06-22-2008, 04:52 AM   #26 (permalink)
chiprut
 
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Quote:
Originally Posted by IskualL View Post
Having more heart in Nakayuda is indeed not an advantage for them. Based on my style of fighting and as an experienced tantra player since 2004, "best offense is still my best defense". And that goes with a more muscle and less heart build. That should be the basic build without wasting a single point on other chakra. Upgrades and accessories are available for add-on with additional chakra (heart or even nerve) if you like. Since you are muscle build your defense goes up too and upgrades on armors + accessories can boost that defense making you much more capable of surviving any fight. As for the the avoid and attack successful, these can be obtained with accessories and upgrades. In my case i am able to get both at a fairly level of 400+ even up to 500+. Just take a guest how, it is good to find ways on how to achieve this by knowing how to upgrade and what best accessories will give you the best advantage. Resistance is another importance but with all the rare armors + upgrades + accessories, it is no longer a problem to make your resistance higher or even max to 200 as the mages.

In a fair and square fight(that is no cowardly style - one on one - face to face - head on - not running from the fight) the most deciding factor for a pvp is the stun. You can never survive a good muscle/heart build nakayuda if you got stunned first. No matter how big your hp is if you are facing a "pure muscle" (that is as GM Lanena mentioned - using total 500 muscle at level 100) you will surely fall. On the other hand no matter if your hp is low if you stunned your opponents first, and you've got good muslce heart build, you will surely win in just one combo. This doesn't mean that you shouldn't put good heart though. For me the ideal amount of heart is 100-150 (base heart) and the rest should be from upgrades and accessories. This is a pvp on an average level not a match between a lower level nakayudas fighting a level gap high level amaras. For instance my nakayuda at level 88-97 can kill low level amaras(lvl 1-4). Using D. Pazuta then my damage was ranging from 4.4k to 5.2k. I was even called a "cheater" by those i have killed in chatu, but i always replied that they should be certain on what they say otherwise they should be banned for "false accussation".

After you get to amara level it will be your choice to max your muscle first or give priority to heart, nevertheless you will be able to increase your hp better since you will get an additional chakra point per level.

I still believe all melee characters need more hp for long enough survival, well, maybe not solely from heart, but also from accesories, a combination of them. IMO The "fair fight" you described can only happen in Mandara when you able to choose your opponents. But on the battlefield of Kruma, you wont likely have such chance to choose the level of your opponents, nor the number of them, they will come whether you ready or not. In Kruma, enemies will use all mean to win the fight, and so must we (as long as cheat isnt employed).

A lot of time my low amara lvl char got face to face with 3 or more high amara lvl char with much more better equip right after spawning to the frontline. Fighting them head to head isnt the option, but with enough hp, I can still have a hope to survive, then kill them with party.

Nakayudas are not a "single blow" killing type like drukas, it strength derived from the use of combo, and I agree that most decisive factor is the stun, then again, stun have more effect of level gap rather than AS or Avoid, trying to stun higher lvl char would be a waste.
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